Build a game from a prompt.Ship a playable link.
LunaPlay generates playable 2D games you can test instantly, iterate with chat, inspect the code, and publish for others to play and remix.
From idea to playable build — in minutes.
Start with a wizard, then refine the game like you would with a teammate: fast feedback, tight loops, and clear versions.
Choose a starting point (Empty, Flappy, Platformer) and an art direction to guide generation.
Get a browser-playable build you can immediately test. No setup, no waiting for installs.
Ask for changes, debug runtime errors, browse assets, and inspect/copy the generated code — all in one place.
Designed for serious iteration, not just demos.
A studio workflow: play fast, change fast, keep revisions, and publish when you're ready.
Keep momentum by describing changes in plain language. The editor maintains context and version history.
Open the generated code, refresh it per revision, and copy it when you need to go deeper.
Ship a public link with one click. Players can share, and creators can remix where supported.
Every iteration is a playable preview. Catch feel issues early: timing, collision, difficulty, controls.
- Live preview panel in the editor
- Revision switching for quick comparisons
- Runtime error capture to keep you unblocked
Start from templates so the result is coherent, not a pile of half-connected ideas.
- Templates for common genres
- Style presets to guide assets
- Lite + Pro model tiers for different needs
Games made by the community.
Play a few, steal ideas, and remix when you’re signed in.
Answers up front.
If you want a specific workflow supported next, tell me and I’ll align the page around it.
Do I need to code?+
No. You can generate and iterate with prompts and chat. When you want to go deeper, you can inspect and copy the generated code.
How do I publish?+
From the editor you can publish a revision and get a public link others can play. Publishing is separate from iteration so you can ship only when it feels right.
Can other people remix my game?+
Published games are playable by anyone with the link. Remixing is supported where enabled, and the public page shows when a game was remixed from another.
What kind of games can I make?+
Right now the flow is focused on 2D browser games with strong templates (like Flappy-style and Platformers) plus an Empty Canvas for custom mechanics.
Start with a template, generate a game, then refine it with chat until it feels great.